Style Over Substance. |
STORY- The Order 1886 takes place in an alternate Victorian-era London, that's technologically advanced. We follow Sir Galahad, a knight of an old order that strives to keep the world safe from half-breeds known as Lycans. Along with his fellow knights, Galahad must take care of both the half-breeds and anti-government rebels that pack a threat to the nation. Throughout his adventure, we uncover many secrets and conspiracies behind the half-breeds and the order. However, there are some aspects of the story that prevents it from being a good one. Galahad and the rest of the cast are one-dimensional and lack much character development. It would have been interesting to hear about their past in conversations or even tapes. Additionally, more backstory to prior events would have needed. As for the ending, it's sequel-baiting.
GAMEPLAY- The Order is a cover-based third-person shooter. In the span of 15 chapters, most of which are just cutscenes, You control Galahad as he take cares of the rebels and Lycans. A feature that'll aid you in your journey is Blacksight, which slows down Galahad's perception of time for a short while and allows him to quickly kill off enemies, similar to Red Dead Redemption's Dead Eye mechanic. That aside there's not much here to talk about. Thanks to the help of historical inventor, Nikola Tesla, Galahad will be able to use "Science Weapons", which
are guns with an extra firepower that'll tear your enemies apart. Speaking of enemies, you'll mostly be fighting off hordes of human rebels. There are only 15 of the much-hyped Lycans, some of them being quick time events. The levels are fairly linear and offer no alternative routes to choose from, detracting from the replay-value.
The Science Weapons and Blacksight are the main meat of the gameplay. |
The superb production values sadly overshadows the entire game. |
Comments
Post a Comment